QARANITE CHAMPIONS
NAME : varies
IDENTITY : Not Secret
OPERATIONS : mobile (outer space)
POWER LEVEL : 12
PLAYER : non-player character
|
|
STRENGTH 14
STAMINA 14
AGILITY 5
DEXTERITY 4
FIGHTING 9
INTELLECT 0
AWARENESS 0
PRESENCE 0
Abilities Cost: 32
|
Lifting STR 14
400 tons
Running 7
250 mph
Leaping 7
900 ft
Flight 12
8000 mph
Impervious
ignores up to 7
|
DODGE (AGL) 9 (DC 19)
PARRY (FGT) 9 (DC 19)
FORTITUDE(STA) 16
TOUGHNESS(STA) 15
WILL (AWE) 7
Defense Cost: 13
|
Offense:
Unarmed +10 Close, Damage 14
Sidearm +13 Ranged, Damage 5
Blaster Rifle +13 Ranged, Damage 8
Anti-Qaranite Gun +7 Ranged, Damage 16
|
INITIATIVE
+17
|
Acrobatics 7 5 2
Athletics 16 14 2
Unarmed Combat 10 9 1
Deception 0 0 --
Expertise -- 0 --
Insight 0 0 --
Intimidation 8 0 8
Investigation -- 0 --
Perception 4 0 4
|
Persuasion 0 0 --
Ranged Combat 4 4 --
Qaraite Weapons 13 4 9
Anti-Qaranite Gun 7 4 3
Sleight of Hand -- 3 --
Stealth 5 5 --
Technology 4 0 4
Treatment -- 0 --
Vehicles 11 4 7
|
Skills Cost: 20
Notes:
Assessment
|
Equipment 7
Language (Sternzunge)
|
Improved Intitiative 3
|
Advantages Cost: 9
Denser than Humans: Density Growth 2, Innate, Permanent 5
Qaranite Super Locomotion Array 8
AE Jumping: Leaping 7 7
AE Running: Speed 7 1
Qaranite Super Physiognomy: Enhanced AGL 3, DEX 2, FGT 3, STA 9, 82
STR 9; Immunity 10 (Life Support) ½ Effect; Protection 1;
Senses 8 (Accurate Smell, Ultrahearing, Extended Vision 2,
Infravision, Microscopic Vision 1, Ultravision);
Impervious Toughness 13; Improved Initiative 3
|
Powers Cost: 95
Total Cost: 169
Base Points: 192
ExP Spent: -23 Experience Points Total: 0
Total Points: 169
Equipment:
Commlink 1
Hyperthrust Pack: 14
Flight Options: Flight 12 (Concentration, Distracting)
AE Space Travel: Movement 3 (Zer-G Environmental
Adaptation), Space Travel 2
Enviro-Shield: Immunity 7 (All Environmental Conditions,
All Suffocation)
Qaranite Weapons: 18
AE Sidearm: Ranged Damage 5
AE Blaster Rifle: Ranged Damage 8
AE Anti-Qaranite Gun: Ranged Damage 16, Unreliable (5 uses)
Universal Translator: Comprehend 2 (Understand all & 2
You're Understood by all languages, Unreliable [roll])
|
Complications:
From a Harsher World - Under the conditions of their home planet, Quaranites lose their Super Locomotion and Super Physiognomy powers. Champions are reduced to STR 5, STA 5, AGL 2, DEX 2, FGT 6, Dodge 6, Parry 6, Fort 7, and TOU 5.
Weakness - Qaranites have developed weapons for use against themselves in case of uprisings. Anti-Qaranite Guns get +5 to the attack and +5 to the effect.
Patriot - Members of the Qaranite military are generally very patriotic and believe that lesser people should obey and follow the Qaranite way.
Waiting For The Next Guy - Qaranite champions are often on the look out for the next guy who is looking to become a champion.
The Qaranites were created by Ken Hallaron. They are NPCs.
© Copyright 2014, 2024 - Kenneth G. Hallaron
Back to the Qaranite page
Back to the Earth-K page
Back to the Welcome to the RCU page
Last updated on 31 May 2023