WHEEL OF FORTUNE
NAME : Jack Saypat
IDENTITY : Secret
OPERATIONS : Oconomowoc, WI, USA [Earth-D]
POWER LEVEL : 7
PLAYER : NPC, was Eric Mc Donald
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STRENGTH 2
STAMINA 3
AGILITY 3
DEXTERITY 0
FIGHTING 4
INTELLECT 2
AWARENESS 3
PRESENCE 2
Abilities Cost: 38
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Lifting STR 2
200 lbs.
* - without Defensive Roll
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DODGE (AGL) 5 (DC 15)
PARRY (FGT) 5 (DC 15)
FORTITUDE(STA) 3
TOUGHNESS(STA) 5/3*
WILL (AWE) 3
Defense Cost: 3
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Offense:
Unarmed +8 Close, Damage 2
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INITIATIVE
+7
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Acrobatics 4 3 1
Athletics 3 2 1
Unarmed Combat 8 4 4
Deception 5 2 3
Expertise Insecurity Systems 8 2 6
Insight 5 3 2
Intimidation 5 2 3
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Investigation 4 2 2
Perception 8 3 5
Persuasion 4 2 2
Ranged Combat 1 0/1 --
Sleight of Hand -- 0 --
Stealth 8 3 5
Technology 8 2 6
Treatment -- 2 --
Vehicles -- 0 --
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Skills Cost: 20
Notes:
Accurate Attack
All-Out Attack
Assessment
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Defensive Attack
Defensive Roll 2
Evasion 1
Improved Defense
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Improved Initiative 1
Power Attack
Ranged Attack 1
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Advantages Cost: 11
Fortune Pool: Variable 10, 50 pts. to manipulate, Powers only change 40
when asleep or unconsciousness, No control over what powers will be.
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Powers Cost: 40
Total Cost: 112
Base Points: 112
ExP Spent: 0 Experience Points Total: 0
Total Points: 112
Complications:
Relationships - Jack is in love with his partner and fiancée, Vanna Fite.
Social Limitations - Jack's abilities are odd enough that he sometimes gets made fun of for it.
Vulnerability - Poisons and Gas attacks get a +5 effect against Wheel of Fortune.
Wheel of Fortune was created and designed by Eric Mc Donald. This version is an NPC.
© Copyright 1988, 1990, 2024 - Eric S. Mc Donald, Douglas S. Zeitlin
Go to Wheel of Fortune's Earth-K and Earth-E counterparts
Back to the Champions of Just Us page
Back to the Earth-D page
Back to the Welcome to the RCU page
Last updated on 13 June 2023
SAMPLE POOL POWERS
Action Figure
Shrinking 12, Continuous, Normal Strength; Improved Critical 1 on Unarmed;
+4 Close Attack; Dodge -1; Parry -1; Defensive Roll -1
10 Dodge & Parry (DC 20), Toughness 4/3*
Unarmed +12 Close Damage 2 (crit. 19-20)
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Another Brick in the Wheel
+6 Strength; +6 Stamina; -3 Dodge; -3 Parry; CC: Unarmed -2;
Defensive Roll -2; Protection 3; +3 STR only for lifting;
Leaping 10; Impervious Toughness +9; Immunity 10 (Life Support)
8 STR, 9 STA, 2 Dodge & Parry (DC 12), Toughness 12, lifting 50 tons
Unarmed Punch +6 Close Damage 8
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Aquatic Powers
+4 Strength; +4 Stamina; +2 Perception; Swimming 9; +2 STR only for lifting;
Leaping 4; Movement 1 (Envi. Adaption: underwater); Immunity 3 (Environmental
Cold & High Pressure, Suffocation); Immunity 20 (Bludgeoning Damage) ½ effect
6 STR, 7 STA, 5 Dodge & Parry (DC 15), Toughness 9/7*, lifting 6 tons
Unarmed Punch +8 Close Damage 6
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Big Wheel Keeps on Turning
Growth 4, no STR/STA bonus, Continuous; Growth 8, Continuous; Leaping 8;
+1 Parry; +1 Dodge; Protection 3; Defensive Roll -2;
CC: Unarmed -4; +3 STR only for lifting; Impervious Toughness 10
10 STR, 11 STA, 0 Dodge & Parry (DC 10), Toughness 14, lifting 200 tons
Unarmed Punch +2 Close Damage 10; Throw +1 Ranged Damage 10
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Cyclone Season
+4 Ranged Attack; Improvisation 1; Flight 5;
Improved Traits (+3 Dodge, +3 Parry, +1 Defensive Roll), sustained
AE Weather Array: Variable 5, free action, Environment power only
AE Lightning: Ranged Damage 7, Accurate 1
AE Tornado: Cylinder Area Damage 7
AE Wind Control: Damaging Move Object 5, Accurate 1, Improved Critical 3
8 Dodge & Parry (DC 18), Toughness 6/4*; Lightning +7 Ranged Damage 7
Wind Control +9, Ranged Move/Damage 5 (17-20)
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Flying Blaster
Ranged Damage 9, Accurate 2, Improved Critical 4; Protection +4, Sustained
Flight 8
5 Dodge & Parry (DC 15), Tough 9/7*; Blast +5 Ranged Damage 9, (crit. 16-20)
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Mentatic Powers
Protection 4, sustained; +7 Will; Improved Initiative 3;
Mental Array: AE: Comprehend 2 (Understand and Understood by All),
Mental Area Communication 3, Mind Reading 7;
AE: Perception Cumulative Affliction 7 vs Will (Dazed, Compelled,
Controlled); AE: Perception Area Damage 7 vs Will, selective;
10 Will, 5 Dodge & Parry (DC 15), Toughness 9/7*; Initiative 19
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Speedster
Improved Initiative 4; +2 Parry; +1 Fighting; +3 Dodge; +1 Defensive Roll
Regeneration 2; Quickness 7; Speed 12; STR-based Damage +1;
Cylinder Area Damage 7
8 Dodge & Parry (DC 18), Toughness 6/3*; Initiative 23
Speed Punch +11 Close Damage 3
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Stretchiness
Elongation 6; Immunity 60 (All Physical) &189 effect; STR-based Damage +2;
Speed 3; +2 Fighting; +2 Dodge; +2 Defensive Roll; Improved Initiative 1
7 Dodge & Parry (DC 17), Toughness 7/3*; Initiative 11
Slingshot Punch +10 Close Damage 4
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Teleport Trickster
Flight 2; Improved Initiative 1; Teleportation Array: AE: Teleport 13,
Extended Only, Accurate, Change Direction & Velocity; Increased Mass 2
AE: Teleport 13, Accurate, Change Direction & Velocity; Increased Mass 2
AE: Teleport 7 linked to +4 Dodge, +4 Fighting, Improved Initiative +7
5/9 Dodge & Parry (DC 15/19), Toughness 5/3*; Initiative 11/35
Unarmed +12 Close Damage 2
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