Earth-D Heroes
WHEEL OF FORTUNE

NAME : Jack Saypat IDENTITY : Secret OPERATIONS : Oconomowoc, WI, USA [Earth-D] POWER LEVEL : 7 PLAYER :
NPC, was Eric Mc Donald
Wheel of Fortune

STRENGTH 2 STAMINA 3 AGILITY 3 DEXTERITY 0 FIGHTING 4 INTELLECT 2 AWARENESS 3 PRESENCE 2
Abilities Cost: 38

Lifting STR 2 200 lbs.

* - without
Defensive Roll

DODGE (AGL) 5 (DC 15) PARRY (FGT) 5 (DC 15) FORTITUDE(STA) 3 TOUGHNESS(STA) 5/3* WILL (AWE) 3
Defense Cost: 3
Offense:

Unarmed
+8 Close, Damage 2

INITIATIVE +7

Acrobatics 4 3 1 Athletics 3 2 1 Unarmed Combat 8 4 4 Deception 5 2 3 Expertise
Insecurity
Systems 8 2 6 Insight 5 3 2 Intimidation 5 2 3

Investigation 4 2 2 Perception 8 3 5 Persuasion 4 2 2 Ranged Combat 1 0/1 -- Sleight of Hand -- 0 -- Stealth 8 3 5 Technology 8 2 6 Treatment -- 2 -- Vehicles -- 0 --
Skills Cost: 20
Notes:

Accurate Attack All-Out Attack Assessment

Defensive Attack Defensive Roll 2 Evasion 1 Improved Defense

Improved Initiative 1 Power Attack Ranged Attack 1
Advantages Cost: 11

Fortune Pool: Variable 10, 50 pts. to manipulate, Powers only change 40 when asleep or unconsciousness, No control over what powers will be.
Powers Cost: 40
Devices Cost: 0
Total Cost: 112
Base Points: 112 ExP Spent: 0 Experience Points Total: 0 Total Points: 112
Equipment:
Complications:
Relationships - Jack is in love with his partner and fiancée, Vanna Fite.
Social Limitations - Jack's abilities are odd enough that he sometimes gets made fun of for it.
Vulnerability - Poisons and Gas attacks get a +5 effect against Wheel of Fortune.

Wheel of Fortune was created and designed by Eric Mc Donald. This version is an NPC.

© Copyright 1988, 1990, 2024 - Eric S. Mc Donald, Douglas S. Zeitlin

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Last updated on 13 June 2023

SAMPLE POOL POWERS

Action Figure Shrinking 12, Continuous, Normal Strength; Improved Critical 1 on Unarmed; +4 Close Attack; Dodge -1; Parry -1; Defensive Roll -1 10 Dodge & Parry (DC 20), Toughness 4/3* Unarmed +12 Close Damage 2 (crit. 19-20)


Another Brick in the Wheel +6 Strength; +6 Stamina; -3 Dodge; -3 Parry; CC: Unarmed -2; Defensive Roll -2; Protection 3; +3 STR only for lifting; Leaping 10; Impervious Toughness +9; Immunity 10 (Life Support) 8 STR, 9 STA, 2 Dodge & Parry (DC 12), Toughness 12, lifting 50 tons Unarmed Punch +6 Close Damage 8


Aquatic Powers +4 Strength; +4 Stamina; +2 Perception; Swimming 9; +2 STR only for lifting; Leaping 4; Movement 1 (Envi. Adaption: underwater); Immunity 3 (Environmental Cold & High Pressure, Suffocation); Immunity 20 (Bludgeoning Damage) ½ effect 6 STR, 7 STA, 5 Dodge & Parry (DC 15), Toughness 9/7*, lifting 6 tons Unarmed Punch +8 Close Damage 6


Big Wheel Keeps on Turning Growth 4, no STR/STA bonus, Continuous; Growth 8, Continuous; Leaping 8; +1 Parry; +1 Dodge; Protection 3; Defensive Roll -2; CC: Unarmed -4; +3 STR only for lifting; Impervious Toughness 10 10 STR, 11 STA, 0 Dodge & Parry (DC 10), Toughness 14, lifting 200 tons Unarmed Punch +2 Close Damage 10; Throw +1 Ranged Damage 10


Cyclone Season +4 Ranged Attack; Improvisation 1; Flight 5; Improved Traits (+3 Dodge, +3 Parry, +1 Defensive Roll), sustained AE Weather Array: Variable 5, free action, Environment power only AE Lightning: Ranged Damage 7, Accurate 1 AE Tornado: Cylinder Area Damage 7 AE Wind Control: Damaging Move Object 5, Accurate 1, Improved Critical 3 8 Dodge & Parry (DC 18), Toughness 6/4*; Lightning +7 Ranged Damage 7 Wind Control +9, Ranged Move/Damage 5 (17-20)


Flying Blaster Ranged Damage 9, Accurate 2, Improved Critical 4; Protection +4, Sustained Flight 8 5 Dodge & Parry (DC 15), Tough 9/7*; Blast +5 Ranged Damage 9, (crit. 16-20)


Mentatic Powers Protection 4, sustained; +7 Will; Improved Initiative 3; Mental Array: AE: Comprehend 2 (Understand and Understood by All), Mental Area Communication 3, Mind Reading 7; AE: Perception Cumulative Affliction 7 vs Will (Dazed, Compelled, Controlled); AE: Perception Area Damage 7 vs Will, selective; 10 Will, 5 Dodge & Parry (DC 15), Toughness 9/7*; Initiative 19


Speedster Improved Initiative 4; +2 Parry; +1 Fighting; +3 Dodge; +1 Defensive Roll Regeneration 2; Quickness 7; Speed 12; STR-based Damage +1; Cylinder Area Damage 7 8 Dodge & Parry (DC 18), Toughness 6/3*; Initiative 23 Speed Punch +11 Close Damage 3


Stretchiness Elongation 6; Immunity 60 (All Physical) &189 effect; STR-based Damage +2; Speed 3; +2 Fighting; +2 Dodge; +2 Defensive Roll; Improved Initiative 1 7 Dodge & Parry (DC 17), Toughness 7/3*; Initiative 11 Slingshot Punch +10 Close Damage 4


Teleport Trickster Flight 2; Improved Initiative 1; Teleportation Array: AE: Teleport 13, Extended Only, Accurate, Change Direction & Velocity; Increased Mass 2 AE: Teleport 13, Accurate, Change Direction & Velocity; Increased Mass 2 AE: Teleport 7 linked to +4 Dodge, +4 Fighting, Improved Initiative +7 5/9 Dodge & Parry (DC 15/19), Toughness 5/3*; Initiative 11/35 Unarmed +12 Close Damage 2