Creatures of Mortan
TREANTS

POWER LEVEL : 9 OPERATIONS : mobile (forests) PLAYER :
non-player character
A Treant

STRENGTH 8 STAMINA 8 AGILITY -1 DEXTERITY 0 FIGHTING 6 INTELLECT 2 AWARENESS 3 PRESENCE 2
Abilities Cost: 24

Lifting STR 8 6 tons Impervious ignores up to 5

DODGE (AGL) 3 (DC 13) PARRY (FGT) 5 (DC 15) FORTITUDE(STA) 10 TOUGHNESS(STA) 13 WILL (AWE) 8
Defense Cost: 18
Offense:

Unarmed
+9 Close, Damage 8

INITIATIVE -1

Improved Smash

Language (Northern Common)

Trance
Advantages Cost: 3 Notes:

Acrobatics -- -1 -- Athletics 8 8 -- Unarmed Combat 9 6 3 Deception 2 2 -- Expertise
Nature 7 2 5 Insight 5 3 2 Intimidation 2 2 -- Investigation -- 2 --

Perception 9 3 6 Persuasion 2 2 -- Ranged Combat 0 0 -- Sleight of Hand -- 0 -- Stealth -9 -1/-8 -- Technology -- 2 -- Treatment -- 2 -- Vehicles -- 0 --
Skills Cost: 8

Treant Size: Growth 8 (+8 Mass, +1 SPD, Reach 2, Innate, Permanent) 17 Barkskin: Protection 5, Impervious Toughness 9, Limited to 10 bludgeoning/piercing damage Treant Physiology: Feature 1 (Longevity), Senses 1 (Low-Ligh Vision), 22 Enhanced Skills 8 (+16 Stealth, Limited to forest environments), Immunity 16 (Mind Control, Paralysis Effects, Transform Effects, Sleep) Talk to Plants: Comprehend 2 (Understand & Be Understood by Plants) 4 Bring the Forest to Life: Summon 5, Controlled, Heroic, Multiple 45 Minions 2 (4), Variable Type (Trees/Shrubs)
Powers Cost: 98
Devices Cost: 0 Total Cost: 151 Base Points: 135 ExP Spent: 16 Experience Points Total: 1 Total Points: 151 Equipment:
Complications:
Vulnerability - Treants are vulnerable to fire effects, taking an extra degree of failure against them.

Treants were adapted by Jim Caswell, based off of designs by Grant "Jabroniville" Woolsey. They are NPCs.

© Copyright 2020, 2024 - James E. Caswell, Grant Woolsey

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Last updated on 4 December 2023