Creatures of Mortan
SNAMELS

POWER LEVEL : 4 OPERATIONS : mobile (The North) PLAYER :
non-player character
A Snamel

STRENGTH 5 STAMINA 4 AGILITY 0 DEXTERITY 0 FIGHTING 2 INTELLECT -4 AWARENESS 0 PRESENCE -2
Abilities Cost: 2

Lifting STR 5 1600 lbs. Running 2 8 MPH

DODGE (AGL) 1 (DC 11) PARRY (FGT) 2 (DC 12) FORTITUDE(STA) 5 TOUGHNESS(STA) 5 WILL (AWE) 2
Defense Cost: 5
Offense:

Unarmed
+3 Close, Damage 5 Spit +3 Ranged, Affliction 1

INITIATIVE +0
Advantages Cost: 0 Notes:

Acrobatics -- 0 -- Athletics 7 5 2 Unarmed Combat 3 2 1 Deception -2 -2 -- Expertise
Survival 4 0 4 Insight 0 0 -- Intimidation 1 -2/1 2 Investigation -- -4 --

Perception 4 0 4 Persuasion -2 -2 -- Ranged Combat
Spit 3 0 3 Sleight of Hand -- 0 -- Stealth 0 0 -- Technology -- -4 -- Treatment -- -4 -- Vehicles -- 0 --
Skills Cost: 8

Natural Size: Growth 2 (+2 Mass, Innate, Permanent) 5 Animal Senses: Senses 2 (Low-Light Vision, Acute Scent) 2 Animal Physiology: Speed 2, Movement 1 (Sure-Footed) 3 Polar Animals: Immunity 2 (Environmental Cold) 2 Snamel Spit: Dazzle 1, Visuals 2
Powers Cost: 14
Devices Cost: 0 Total Cost: 29 Base Points: 60 ExP Spent: -31 Experience Points Total: 0 Total Points: 29 Equipment:
Complications:
Disability - Snamels cannot speak to humans, nor use their hooves to easily manipulate objects.
Responsibility - Males of the Camel family will engage rival males for mating rights, urinating all over everything and making gross noises, intent on posturing.

Snamels were created by Ken Hallaron, based off of designs by Grant "Jabroniville" Woolsey. They are NPCs.

© Copyright 2020, 2024 - Kenneth G. Hallaon, Grant Woolsey

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Last updated on 10 June 2023