
GNOLLS
POWER LEVEL : 4
OPERATIONS : mobile (Northern Continent)
PLAYER : non-player character
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STRENGTH 2
STAMINA 4
AGILITY 2
DEXTERITY 1
FIGHTING 2
INTELLECT -1
AWARENESS 0
PRESENCE -1
Abilities Cost: 10
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Lifting STR 2
200 lbs.
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DODGE (AGL) 1/3 (DC 11)
PARRY (FGT) 1/3 (DC 11)
FORTITUDE(STA) 5
TOUGHNESS(STA) 5
WILL (AWE) 1
Defense Cost: 2
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Offense:
Unarmed +3 Close, Damage 2
Battle Axe +3 Close, Damage 5, Imp. Crit. 19-20
Shortbow +3 Ranged, Damage 2
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INITIATIVE
+0
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Close Attack 1
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Equipment 3
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Advantages Cost: 4
Notes:
Acrobatics -- 2 --
Athletics 5 2 3
Close Combat 3 2/1 --
Deception -1 -1 --
Expertise Survival 3 -1 4
Insight 0 0 --
Intimidation 5 -1/1 4
Investigation -- -1 --
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Perception 1 0 1
Persuasion -1 -1 --
Ranged Combat Bow 3 1 2
Sleight of Hand -- 1 --
Stealth 2 2/-2 2
Technology -- -1 --
Treatment -- -1 --
Vehicles -- 1 --
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Skills Cost: 8
Gnoll Size: Growth 2 (+2 Mass, Innate, Permanent) 5
Gnoll Senses: Senses 2 (Low-Light Vision, Extended Scent) 2
Scavangers: Feature 1 (Iron Stomach) 1
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Powers Cost: 8
Devices Cost: 0
Total Cost: 32
Base Points: 60
ExP Spent: -28 Experience Points Total: 1
Total Points: 32
Crappy Leather Armor: Protection 1 1
Medium Shield: +2 Dodge & Parry 4
Arsenal Array 6
AE Battleaxe: STR-based Damage 3, Breaking, Dangerous 5
AE shortbow: Ranged Damage 2, Piercing 1
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Equipment Cost: 11 out of 15
Complications:
Reputation - Gnolls are known for being violent and dumb.
Gnolls were adapted by Jim Caswell, based off of designs by Grant "Jabroniville" Woolsey. They are NPCs.
© Copyright 2020, 2023 - James E. Caswell, Grant Woolsey
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Last updated on 10 June 2023