Creatures of Mortan
GHOULS

POWER LEVEL : 4 OPERATIONS : mobile (Northern Continent) PLAYER :
non-player character
A Ghoul

STRENGTH 2 STAMINA -- AGILITY 2 DEXTERITY 1 FIGHTING 3 INTELLECT -2 AWARENESS 1 PRESENCE -2
Abilities Cost: 10

Lifting STR 2 200 lbs. Regenerate every 10 rounds

DODGE (AGL) 2 (DC 12) PARRY (FGT) 3 (DC 13) FORTITUDE(STA) immune TOUGHNESS(STA) 4 WILL (AWE) 2
Defense Cost: 1
Offense:

Unarmed
+4 Close, Damage 2 Claws +4 Close, Damage 3 + Affliction 4

INITIATIVE +2

Close Attack

Fast Grab
Advantages Cost: 2 Notes:

Acrobatics -- 2 -- Athletics 2 2 -- Close Combat 4 3/1 -- Deception -2 -2 -- Expertise -- -2 -- Insight 1 1 -- Intimidation -2 -2 -- Investigation -- -2 --

Perception 3 1 2 Persuasion -2 -2 -- Ranged Combat 1 1 -- Sleight of Hand -- 1 -- Stealth 4 2 2 Technology -- -2 -- Treatment -- -2 -- Vehicles -- 1 --
Skills Cost: 2

Undead Body: Protection 4 4 Undead Immunity: Immunity 35 (FORT effects), (Necrotic Damage, 33 ½ Effect) Not Quite Dead: Regeneration 1 (10 rounds) 1 Darkvision: Senses 2 (Darkvision) 2 Paralyzing Claws: STR-based Damage 1 (Split), linked to 6 Affliction 4, Resisted/Overcome by FORT (Hindered, Immobile, Paralyzed)
Powers Cost: 45
Devices Cost: 0 Total Cost: 60 Base Points: 60 ExP Spent: 0 Experience Points Total: 1 Total Points: 60 Equipment:
Complications:
Vulnerable - Ghouls are vulnerable to radiant damage, taking an extra degree of failure against light effects.

Ghouls were adapted by Jim Caswell, based off of designs by Grant "Jabroniville" Woolsey. They are NPCs.

© Copyright 2020, 2024 - James E. Caswell, Grant Woolsey

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Last updated on 9 June 2023