Villains of Mortan
FLESH GOLEMS

POWER LEVEL : 8 OPERATIONS : mobile (Northern Continent) PLAYER :
non-player character
A Flesh Golem

STRENGTH 5 STAMINA -- AGILITY -1 DEXTERITY -1 FIGHTING 6 INTELLECT -- AWARENESS 0 PRESENCE --
Abilities Cost: -16

Lifting STR 5 1600 lbs. Impervious ignores up to 3

DODGE (AGL) 1 (DC 11) PARRY (FGT) 5 (DC 15) FORTITUDE(STA) immune TOUGHNESS(STA) 10 WILL (AWE) immune
Defense Cost: 7
Offense:

Unarmed
+10 Close, Damage 5 Slam +10 Close, Damage 6, Split

INITIATIVE -1

Close Attack 4

Diehard
Advantages Cost: 5 Notes:

Acrobatics -- -1 -- Athletics 5 5 -- Close Combat 10 6/4 -- Deception -- -- -- Expertise -- -- -- Insight 0 0 -- Intimidation -- -- -- Investigation -- -- --

Perception 0 0 -- Persuasion -- -- -- Ranged Combat -1 -1 -- Sleight of Hand -- -1 -- Stealth -3 -1/-2 -- Technology -- -- -- Treatment -- -- -- Vehicles -- -1 --
Skills Cost: 0

Flesh Golem Size: Growth 2 (+2 Mass, Innate, Permanent) 5 Magical Construct: Immunity 55 (Fortitude, Magic & Transormation) 55 Flesh Golem Physiology: Protection 8, Impervious Toughness 5 13 Golem Senses: Senses 3 (Darkvision, Low-Light Vision) 3 Slam: STR-based Damage 1, Feature (Magic), Split 3
Powers Cost: 79
Devices Cost: 0 Total Cost: 75 Base Points: 120 ExP Spent: -45 Experience Points Total: 1 Total Points: 75 Equipment:
Complications:
Disability - While they can understand the language of their creator, golems cannot speak.
Vulnerability - Flesh golems are vulnerable to fire and cold effects, adding the Dazed condition to any failure against them.
Loyalty - Flesh Golems are constructs made from dark magic spells. As such, they are automatically programmed to obey their creators.

Flesh Golems were adapted by Jim Caswell, based off of designs by Grant "Jabroniville" Woolsey. They are NPCs.

© Copyright 2020, 2024 - James E. Caswell, Grant Woolsey

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Last updated on 9 June 2023