Heroes of the RCU
TEMPLAR (I)

NAME : Monsignor Wayne de Monterand IDENTITY : Secret OPERATIONS : Vatican City (Rome, Italy) POWER LEVEL : 14 PLAYER :
NPC, was Paul Corley
Templar

STRENGTH 6/1 STAMINA 6/1 AGILITY 0 DEXTERITY 0 FIGHTING 0 INTELLECT 6 AWARENESS 7 PRESENCE 1
Abilities Cost: 32
 Lifting STR 6/21 
3200 lbs. or 
50,000 tons


 Move Object STR 11 
50 tons


Flying 9
1000 mph


Impervious
 ignores up to 8 



DODGE (AGL) 7/2 (DC 17) PARRY (FGT) 7/2 (DC 17) FORTITUDE(STA) 7/2 TOUGHNESS(STA) 20/2 WILL (AWE) 13/7
Defense Cost: 5
Offense:

Unarmed
+0 Close, Damage 6 Neutralise Foes +16 Ranged, Damage 12, vs FORT Unarmed (giant) +10 Close, Damage 18

INITIATIVE +8/0

Benefit 3 (Roman Catholic priest, rank of Chaplain to His Holiness; Right to Marry; Dual Citizenship: Quebec and Vatican City) Connected Contacts

Equipment 1 Fascinate (Theology) Favored Foe (Christians) Improved Defense Inspire 2 Languages 3 (Italian, Latin, Spanish, French)

Interpose Move-By Action Weapon Bind Weapon Break Well-Informed Artificer Ritualist
Advantages Cost: 19
Notes:

Acrobatics -- 0 -- Athletics 6 6 -- Close Combat 0 0 -- Deception 4 1 3 Expertise
Canon Law 10 6 4 Catholicism 12 6 6 Theology 10 6 4 Bureaucratics 7 6 1 Insight 10 7 3 Intimidation 10/5 1/5 4

Investigation -- 6 -- Perception 8 7 1 Persuasion 10/5 1/5 4 Ranged Combat 0 0 -- Stun Beam 16 0/16 -- Sleight of Hand -- 0 -- Stealth 5 0 5 Technology 7 6 1 Treatment 7 6 1 Vehicles 3 0 3
Skills Cost: 20

Rite makes Might: Enhanced Advantages (Artificer, Ritualist), custom: uses 1 Expertise: Catholicism (+0), Limited to Catholic Rites/Rituals
Powers Cost: 1

Armour of the Paladin Armour: Protection 14, Impervious Toughness 15 (ignore 8) 29 Invulnerability: Immunity 10 (Life Support) 10 Mystic Defenses: Enhanced Trait 18 (+5 Dodge & Parry, +6 Will) 16 Mystic Enhancements: Enhanced Trait 32 (+5 STR, +5 Intimidation, 27 +5 Persuasion, +5 STA, Improved Initiative 2) Mystic Flight: Flight 9 18 Power of the Armour Array 48 AE Protective Screens: Create 14, Movable, Stationary, Subtle 2 45 AE Move in Mysterious Ways: Perception Area Move Object 11, Precise, 1 Selective AE Nutralise Foes: Ranged Damage 12 vs FORT, Accurate 8 1 AE Growing in Faith: Enhanced Traits 5 (+5 Close Attack, -5 Stamina, 1 -5 Toughness, +5 Dodge, +5 Fighting); Growth 12, Continuous; +3 Strength, lifting only [Total: +12 STR, +7 STA/FOR, +5 FGT, +1 SPD, +6 Intimidate, +2 Tough, -1 Dodge, -1 Parry, -12 Stealth] [18 STR, 22 TOU, D/P:6, Unarmed: 10]
Devices Cost: 148
Total Cost: 225
Base Points: 224 ExP Spent: 1 Experience Points Total: 3 Total Points: 225
Equipment:

Savantphone 2 Assorted vestments, chalices, etc. 3
Complications:
Holy Orders - Monsignor de Monterand has taken vows of Catholic priesthood. He is obligated to perform all of his priestly duties.
Honor - Monsignor de Monterand has a strong sense of honor that helps him through difficullt challenges.
Power Loss - When divested of the Armour of the Paladin, Templar is powerless, and his traits are the lesser values shown.
Ex-Patriate - Born French Canadian, the Quebec government tried to summon de Monterand home after the Cessession. They failed to take into account that the suit isn't de Monterand's, and that he serves a higher calling.
Responsibility - Monsignor de Monterand has been specifically chosen to wear/use the holy relic, the Armour of the Paladin, to protect the Papcy and Vatican City.

Known Background:Templar is a relatively new hero on the scene and has appeared mostly in the region of Italy. Other appearances have corresponded with when the Pope himself has left Vatican City. He has never stayed behind long after completely his task to answer any questions. Also, most of his appearances have been when he has helped out in major disasters within Italy or Sicily. No Parauman villain captures can be accredited to Templar over the five years he has been active. The only known and record meta-human conflict Templar was caught in action on was when an unknown meta-human attempted to assassinate the Pope on a visit to Turkey. The attacker was thwarted but was not captured.

Personality: The man inside the glowing golden armor is unknown, though when he has been observed by witnesses in action, many have claimed him to be chivalrous and tends to use older language patterns when dealing with someone.

Powers/Tactics: Obviously the man in the armor derives his powers from the armor, which has a golden aura about it. The armor grants Templar the ability to fly and more than physical protection, as it emits a shield around his person almost all the time. He has been noted to have the ability to project a barrier around others but the most known feature of Templar is his ability to emit an energy blast that tends to knock out normal humans in a single blast.

Appearance: Templar stand a mere 6 ft tall, and the armor looks of ancient origins. The armor itself has been engraved with patterns and unknown symbols but the most noticeable is the chest plate of the armor. During a few crises, he's been seen at about 10 times his normal height.

Templar was created, designed and played by Paul Corley. He is now an NPC.

© Copyright 2002, 2024 - J. Paul Corley, Kenneth G. Hallaron

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Last updated on 22 July 2023