Best Path: Senses 4 (Precognition, Only his own future, 2
No more than a minute ahead)
Avoidance: Enhanced Trait 7 (Defensive Roll 7, Affects Others) 14
Defensive Pathfinding Array: must have observable component, 81
certain other very limited cases
AE Safe Path Alone: Immunity 80 (Toughness Effects, Undetect) 80
AE Safe Path With A Friend: Immunity 80 (Toughness Effects), 1
Affects Others, Undetectable, ½ effect
Find Places to Hide Concealment 10 (All Senses, Affects Others, 21
Undetectable, Passive, Requires places where he could hide
Offensive Pathfinding Array 19
AE Melee Path: Enhanced Trait 16 (Close Attack 16) 16
AE Ranged Path: Enhanced Trait 16 (Ranged Attack 16) 1
AE Finding the Path: Teleport 3, Accurate, Affects Others, 1
Change Direction & Velocity, Increased Mass 2, Undetectable,
Only to places he could get to by normal motion
AE Searching Ahead: Enhanced Trait 8 (+16 Perception), Senses 6 1
(Extended Sight 2, Hearing 2 & Smell 2)
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