the Aberrants
GURP(s)!

NAME : Steve Jackson IDENTITY : Not Secret OPERATIONS : mobile POWER LEVEL : 12 PLAYER :
non-player character
Gurp!

STRENGTH 18/16 STAMINA 18/16 AGILITY 0 DEXTERITY 0 FIGHTING 3 INTELLECT -2 AWARENESS -2 PRESENCE -1
Abilities Cost: 42
 Lifting STR 23 
200,000 tons


 Leaping LVL 7-12 
250' - 4 miles


Impervious
 ignores up to 9 

Regenerate
every 5 rounds
(1.4 if mad)


DODGE (AGL) 6/7 (DC 16/17) PARRY (FGT) 6/7 (DC 16/17) FORTITUDE(STA) 18/16 TOUGHNESS(STA) 18/17 WILL (AWE) 5
Defense Cost: 20
Offense:

Unarmed (calm)
+11/13 Close, Damage 13/11, Crit. 16-20 Unarmed (furious) +6/8 Close, Damage 18/16, Crit. 16-20 Thrown Objects +5 Ranged, Damage varies

INITIATIVE +12
Notes: Full Size / Divided in Two (Same Damage for Throws) Round 1: Punch +11 +13 Dam., Imp. Tough 12 / Punch +13 +11 Dam., Imp. Tough 10 lift 200 tons, Regen 2, 250 ft. / lift 50 tons, Regen 2, 250 ft. Round 2: Punch +10 +14 Dam., Imp. Tough 13 / Punch +12 +12 Dam., Imp. Tough 11 lift 800 tons, Regen 3, 500 ft. / lift 200 tons, Regen 3, 500 ft. Round 3: Punch +9 +15 Dam., Imp. Tough 14 / Punch +11 +13 Dam., Imp. Tough 12 lift 3200 tons, Regen 4, ½ mile / lift 800 tons, Regen 4, ½ mile Round 4: Punch +8 +16 Dam., Imp. Tough 15 / Punch +10 +14 Dam., Imp. Tough 13 lift 12 ktons, Regen 5, 1 mile / lift 3200 tons, Regen 5, 1 mile Round 5: Punch +7 +17 Dam., Imp. Tough 16 / Punch +9 +15 Dam., Imp. Tough 14 lift 50 ktons, Regen 6, 2 miles / lift 12 ktons, Regen 6, 2 miles Round 6: Punch +6 +18 Dam., Imp. Tough 17 / Punch +8 +16 Dam., Imp. Tough 15 lift 200 tons, Regen 7, 4 miles / lift 50 ktons, Regen 7, 4 miles

All-Out Attack Close Attack 2/7 Diehard

Equipment 1 Improved Initiative 3 Move-By Action

Improved Critical 4 (Unarmed, 17-20) Power Attack
Advantages Cost: 18

Acrobatics -- 0 -- Athletics 18 18 -- Unarmed Combat 6 3 3 Grab 65 3 3 Deception 1 -1 2 Expertise -- -2 -- Insight -2 -2 -- Intimidation 16 -1/2 15 Investigation -- 7 --

Perception 5 -2 7 Persuasion -1 -1 -- Ranged Combat 0 0 -- Throwing 5 0 5 Sleight of Hand -- 0 -- Stealth -4 -4 -- Technology -- -2 -- Treatment -- -2 -- Vehicles -- 0 --
Skills Cost: 18

Can Digest Anything: Immunity 4 (Disease, Environmental Radiation, 4 Poison, Starvation & Thirst) Fast Healing: Regeneration 2+5 (Every 1.42 rounds when fully mad) 2 Giant Monster Man: Growth 2, +2 mass ranks, Permanent 4 Partial Invulnerability: Immunity 6 (Environmental Cold, Heat, 3 Pressure, Vaccuum & All Suffocation) ½ Effect Invulnerable Hide: Impervious Toughness 10(+2+5) 10 Madder Gurp Gets, Stronger Gurp Gets: Power Lifting 5, Enhanced 10 STR 5, -5 Close Attack, Feature 5 (+5 Regeneration, +5 Leaping, +7 Imp.Toughness), Limited to Only When Angry (+1 rank per round until reaching 5) Monstrous Jumps: Leaping 7+5 7 Split or Not Array 28 AE Duplicated: +2 Close Attack, Summon 12 (Heroic, Attitude, 27 Uncontrolled), +1 Protection AE Even Bigger: +2 Impervious Toughness, +2 Growth 1
Powers Cost: 68
Devices Cost: 0 Total Cost: 166 Base Points: 192 ExP Spent: -26 Experience Points Total: 1 Total Points: 166 Equipment:

Commlink 1
Complications:
Monsterous - Gurp is big, angry and hideous, and only gets moreso, plus he can be totally beside himself.
Revenge - Gurp is out for revenge.
Arrest Warrant - Gurp is wanted by local and federal law enforcement agencies.

Gurp(s)! was created and designed by Ken Hallaron. He is an NPC.

© Copyright 2018, 2024 - Kenneth G. Hallaron

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Last updated on 13 May 2023