Aquatic: Immunity 2 (Environmental Pressure, Drowning), Senses 3 14
(Darkvision, Ultra-hearing), Movement 1 (Underwater
Adaptation), Swimming 7
Electric Blast Array 22
AE Wide Area: Burst Area Damage 10 20
AE Narrow Blast: Damage 12, Accurate 1, Reach 4, Split 3 1
(4 targets)
AE Close Blast: Damage 16, Inaccurate 1, Improvrd Crit. 4 1
Aquatic Punch: STR-based Damage 4, Inaccurate 1 3
Slippery as an Eel: Insubstantial 1, Subtle 2, Increased Action 2 4
(Standard), Limited (Only to escape grabs and restraints,
"flow" through openings at least 2 feet across)
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