Insanely Heavy: Density 6, Permanent 12
Very Large: Growth 2, Permanent 4
Big, Heavy Mitts: STR-based Damage 1 1
Really Hard to Hurt: Protection 6; Impervious Toughness 17 23
Tough Inside Too: Immunity (Life Support), Regenerate 2 12
Earthmover: Burrowing 4 4
Slam Maneuver Array 11
AE Shockwave: Damage 10, Line Area, Limited - Both MD and 10
his targets must be in contact with the ground
AE Groundstrike: Affliction 10 Burst Area, Resisted by 1
Dexterity, Limited Degree (Vulnerable, Defenseless),
Instant Recovery, Limited - Both MD and his targets
must be in contact with the ground
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