Project: Titan
COLONEL ELECTRON

NAME : Sherman Blake IDENTITY : Secret OPERATIONS : mobile (USA) POWER LEVEL : 12 PLAYER :
non-player character
Colonel Electron

STRENGTH 5/2 STAMINA 6/3 AGILITY 3 DEXTERITY 7/4 FIGHTING 4 INTELLECT 3 AWARENESS 3 PRESENCE 2
Abilities Cost: 48
 Lifting STR 5 
1600 lbs.


 Flight SPD 12/20 
800 MPH or 
2,000,000 MPH

 Teleport LVL 10 
4 miles


Impervious
 ignores up to 5 


DODGE (AGL) 9 (DC 19) PARRY (FGT) 9 (DC 19) FORTITUDE(STA) 7/4 TOUGHNESS(STA) 15 WILL (AWE) 8
Defense Cost: 11
Offense:

Unarmed
+4 Close, Damage 5 Sparking +12 Ranged, Damage 10, multi., crit. 18-20 Control the Arc +8 Ranged, Indirect, Damage 14, crit. 18-20 Electric Blast +8 Ranged, Damage 16, crit. 18-20

INITIATIVE +19/+3

Accurate Attack All-out Attack Benefit 2 (Cipher) Connected Defensive Attack Equipment 1 Evasion

Favored Environment (Lightning Storms) Improved Smash Improved Critical 2 (Electromanipulation Array, 18-20) Interpose

Move-By Action Power Attack Takedown 2 Taunt Teamwork Improved Initiative 2 Ranged Attack 4
Advantages Cost: 19 Notes:

Acrobatics 5 3 2 Athletics 8 5 3 Unarmed Combat 4 4 -- Deception 5 2 3 Expertise
Electronics 6 3 3 Insight 3 3 -- Intimidation 8 2 6 Investigation -- 3 --

Perception 10 3/6 1 Persuasion 2 2 -- Ranged Combat 8 4/4 -- Sleight of Hand -- 7 -- Stealth 5 3 2 Technology 7 3 4 Treatment -- 3 -- Vehicles 10 7 3
Skills Cost: 16
Powers Cost: 0

Electroconversion Battlesuit: Removable (-25) 98 Electrofield: Protection 9, Impervious Toughness 9 18 Electroflight: Flight 12(+8) 24 Electroform: Immunity 20 (Life Support, Electrictiy) ½ Effect 10 Electromanipulation Array 37 AE Ride the Lightning: Teleport 10, Accurate, Turnabout, 33 Change Direction & Velocity AE Control the Arc: Ranged Damage 14, Indirect 4 (Any 1 Point, Any Direction) AE Electric Blast: Ranged Damage 16 1 AE Sparking: Ranged Damage 10, Accurate 2, Multiattack 1 AE Flight Boost Flight +8 1 Supercharged Form: Enhanced Trait 29 (+3 STR, +3 STA, 28 +6 PER, +3 Dodge & Parry, Improved Initiative 4, Ranged Attack 4) Protective Lenses: Immunity 5 (Sensory Affliction Effects) 10
Devices Cost: 98 Total Cost: 192 Base Points: 192 ExP Spent: 0 Experience Points Total: 4 Total Points: 192 Equipment:

Commlink 1
Complications:
Vulnerability - Electromagnetic fields disrupt Colonel Electron's fields, causing his suit to reboot, becoming useless for four rounds.
The Charge - Sherman is addicted to the modifications his suit makes to his body.
Secret Identity - Sherman Blake is listed as deceased. If he wasn't, he would be wanted by local and federal law enforcement agencies.

Colonel Electron was created and designed by Ken Hallaron. He is an NPC.

© Copyright 1988, 2024 - Kenneth G. Hallaron

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Last updated on 27 May 2023