Heroes of the RCU
QUADTERRA

NAME : IDENTITY : Secret OPERATIONS : Charleston, WV, USA POWER LEVEL : 11 PLAYER : Ken Asche
Quadterra

STRENGTH 4/2 STAMINA 6/5 AGILITY 2/0 DEXTERITY 0 FIGHTING 7/5 INTELLECT 2/0 AWARENESS 2/0 PRESENCE 2/0
Abilities Cost: 24

Lifting STR 4 800 lbs. Flight SPD 7 250 mph

DODGE (AGL) varies (11) PARRY (FGT) varies (11) FORTITUDE(STA) varies (6) TOUGHNESS(STA) varies (7) WILL (AWE) 7/5
Defense Cost: 18
Offense:

Unarmed
+6/4 Close, Damage 3/1

INITIATIVE +6/+4

Acrobatics 4 2 2 Athletics 5 4 1 Close Combat 6 6 -- Unarmed Combat 9 7 2 Suffocation 9 7/2 -- Grab 8 7/1 -- Deception 4 2 2 Expertise
Profession 5 2 3 Insight 2 2 -- Intimidation 4 2 2

Investigation -- 2 -- Perception 4 2 2 Persuasion 4 2 2 Ranged Combat 0 0 -- Elemental 10 0/4 6 Sleight of Hand -- 2 -- Stealth 2 2 -- Technology 4 2 2 Treatment -- 2 -- Vehicles -- 2 --
Skills Cost: 12
Notes:

Accurate Attack All-Out Attack Improved Initiative 1

Beginner's Luck Defensive Attack Power Attack
Advantages Cost: 3

Elemental Powers Array 63 Earth: Rocky Form: Enhanced Traits 22 (STR +9, STA +4, 22 60 TOU +4, Dodge -4, Parry -4) Earth Blast: Ranged Damage 10, Accurate 1 21 22 AE Gravity Shift: Move Object 10, Accurate 1 1 Earth Slide: Burrowing 11, Penetrating 3 14 16 AE Anti-Gravity: Flight 7 1 AE Strength of Earth: Enhanced STR 7, lifting only 1 Wind: Airy Form: Enhanced Traits 16 (Dodge +4, Parry +4, 21 1 Stealth +8); Immunity 5 (Heat, Cold, High Pressure, All Suffocation) One Wth the Air: Insubstantial 2 (Gas); Concealment 10 30 32 all senses), Quirk: May not wirk in some unique environs; Enhanced Advantage (Hide in Plain Sight) AE Tornado: Cylinder Area 2 Damage 8 + 2 ranks 1 usable only while not duplicated AE Wind Storm: Damaging Move Object 8, Accurate 2, 1 Penetrating 4 Wind Blown: Flight 3 6 7 AE Gale Force: Flight 6, Concentration 1 Fire: Flame Aura: Reaction Damage 4 (touch) 16 1 Fire Blast: Ranged Damage 10, Accurate 1 21 Firey Flight: Flight 7 14 Great Health: Enhanced Stamina 4; Immunity 1 (Heat) 9 Water Water Form Enhanced Traits 14 (STR +3, STA +3, 21 1 Dodge +1, Parry +1); Movement 1 (Environmental Adaptation Water); Immunity 3 (Water Suffocation, High Pressure, Cold); Elongation 2 Watery: Insubstantial 1 (Liquid); Concealment 10 (All 10 Senses), Blending, Partial; Ebb: Swimming 7 7 9 AE Flow: Movement 2 (Sure-Footed 2); Speed 3 1 AE Water Walk: Movement 2 (Water Walking 2); Speed 3 1 Suffocation Grip: Progressive Affliction 8 (Dazed, 18 20 Stunned, Incapacitated), Accurate 2, Grab-based AE Tidal Wave: Shapeable Area 2 Damage 8 + 2 ranks 1 not usable while duplicated, reuqires water source AE Wind Storm: Damaging Move Object 8, Accurate 2, 1 requires a water source QUAD Terra Array 56 Power of 4 in 1: Enhanced Traits 31 (AGL +2, AWE +2, FGT +2, 55 INT +2, PRE +2, STA +1, STR +2, Ranged Attack: Elemental Attacks +4, Close Combat: Suffocation +3, Close Combat: Grab +1, Toughness+1); Enhanced Advantages 3 (See Italicised Advantages); Elemental Effects: Variable 3, Move Action, limited to Classic Elemental effects (and gravity) Split into 4: Summon 9, Multiple Minions 3, Heroic, Horde, 1 Limited: Horde Must Summon all 3, and all 4 must be present to recombine, Limeted: Each of the 4 may only use one of the 4 Elemental Power Sets
Powers Cost: 119
Devices Cost: 0
Total Cost: 175
Base Points: 176 ExP Spent: -1 Experience Points Total: 1 Total Points: 175
Equipment:
Complications:

Quadterra was created, designed and is played by Ken Asche.

© Copyright 2014, 2021 - Kenneth Asche

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Last updated on 27 March 2022

Earth (Single/Split)

DODGE (AGL) 7/5 (DC 17/15) PARRY (FGT) 7/5 (DC 17/15) FORTITUDE(STA) 10/8 TOUGHNESS(STA) 15/13
 Unarmed	+9/7	Close, Damage 13/11
 Earth Blast	+12/8	Ranged, Damage 10
 Gravity Shift	+12/8	Ranged, Move Object 10

Wind (Single/Split)

DODGE (AGL) 15/13 (DC 25/23) PARRY (FGT) 15/13 (DC 25/23) FORTITUDE(STA) 10/9 TOUGHNESS(STA) 7/5
 Unarmed	+9/7	Close, Damage 4/2
 Wind Storm	+14/10	Ranged, Move Object, Damage 8
 Tornado	--	Close, Area Damage 10/8

Fire (Single/Split)

DODGE (AGL) 11/9 (DC 21/19) PARRY (FGT) 11/9 (DC 21/19) FORTITUDE(STA) 10/8 TOUGHNESS(STA) 11/9
 Unarmed	+9/7	Close, Damage 4/2
 Fire Aura	--	touch, Damage 4
 Fire Blast	+12/8	Ranged, Damage 10

Water (Single/Split)

DODGE (AGL) 12/10 (DC 22/20) PARRY (FGT) 12/10 (DC 22/20) FORTITUDE(STA) 9/8 TOUGHNESS(STA) 10/8

Unarmed/Grab +9/7 Close, Damage 7/5 Suffoc. Grip +13/9 Close*, Affl. 8 (follows Grab) Water Blast +14/10 Ranged, Move Object, Damage 8 Tidal Wave -- Close, Area Damage 10/8