THE HOUNDS
NAME :
IDENTITY : Not Secret
OPERATIONS : Carson City, NV, USA
POWER LEVEL : 5
PLAYER : non-player character
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STRENGTH 3
STAMINA 2
AGILITY 2
DEXTERITY 3
FIGHTING 1
INTELLECT 0
AWARENESS 2
PRESENCE 1
Abilities Cost: 28
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Lifting STR 3
400 lbs.
Critical
Immunity
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DODGE (AGL) 4 (DC 14)
PARRY (FGT) 4 (DC 14)
FORTITUDE(STA) 4
TOUGHNESS(STA) 6
WILL (AWE) 3
Defense Cost: 8
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Offense:
Unarmed +7 Close, Damage 3
Club +5 Close, Damage 5
Heavy Pistol +6 Ranged, Damage 4
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INITIATIVE
+2
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All-Out Attack
Close Attack 3
Daze (Intimidation)
Equipment 6
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Fast Grab
Improved Grab
Improved Hold
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Lionheart
Move-by Action
Power Attack
Teamwork
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Advantages Cost: 19
Notes:
Acrobatics -- 2 --
Athletics 3 3 --
Unarmed Combat 7 1/3 3
Club 5 1/3 1
Deception 3 1 2
Expertise Streetwise 4 0 4
Insight 2 2 --
Intimidation 4 2 2
Investigation -- 0 --
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Perception 4 2 2
Persuasion 1 1 --
Ranged Combat Heavy Pistol 6 3 3
Sleight of Hand -- 3 --
Stealth 4 2 2
Technology 2 0 2
Treatment -- 0 --
Vehicles 4 3 1
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Skills Cost: 12
Powers Cost: 0
Devices Cost: 0
Total Cost: 67
Base Points: 80
ExP Spent: -13 Experience Points Total: 3
Total Points: 67
Equipment:
Heavy Pistol: Ranged Damage 4 8
Club: STR-based Damage 2 2
Bulletproof Vest: Protection 2 2
Camo Clothing, Commlink 2
Helmet & Body Armor: Immunity 2 (Critical Hits) 2
Motorcycle 10
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Complications:
Loyalty - The Hounds are devoted to The Organizer just so long as they continue to draw a paycheck.
Watched - The Hounds are watched by local law enforcement agencies on potential kidnapping charges.
The Hounds were created and designed by Jim Caswell. They are NPCs.
© Copyright 2004, 2022 - James E. Caswell
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Last updated on 3 February 2024