Ambidextrous and Double-Jointed: Feature 2 2
Elasticised Body: Immunity 30 (Electricity, Bludgeoning, Half 16
Effect), Protection 1
Malleable: Variable 1 (5 pts.), Free Action, Limited (Body size 8
and reshaping abilities only, without changing color
Powers Cost: 26
Devices Cost: 0
Total Cost: 96
Base Points: 96
ExP Spent: 0 Experience Points Total: 1
Total Points: 96
Equipment:
Savantphone 2
Complications: Lack of Responsibility - John grew tired of the hum-drum life of a lab tech and wants to have a "more exciting" and profitable job. He doesn't feel as though he has enough power to be weighed down by responsibility. Natural Extrovert - Even as a lab tech, John enjoyed the social aspects of work more than the job itself. Even though he was good at it, he didn't have the passion for it. Now that he has powers, John wants to show them off and have fun doing it. Weakness - John's elasticised body is vulnerable to temperatures. Attacks with fire, heat, or cold descriptors get +5 to the effect.
Background: John was Mal's lab assistant for the St. Louis PD when the accident that gave him his stretching abilities occurred. While John was farther away and wasn't directly exposed, he too began exhibiting powers. As opposed to using those abilities to continue protecting and serving, though, John decided to go a different route. He followed Mal to Las Vegas and auditioned to work for Bigger Lens studios to become a male performer, using his abilities to grow into a success.
Long John was created by Jim Caswell. He is an NPC.