Stewart Clandestine Mystification Institute
THE BOY

NAME : Boyd Givens, et al. IDENTITY : Not Secret OPERATIONS : London, England, UK POWER LEVEL : 3 PLAYER :
non-player character
The Boy

STRENGTH 1 STAMINA 2 AGILITY 2 DEXTERITY 2 FIGHTING 2 INTELLECT 1 AWARENESS 1 PRESENCE 2
Abilities Cost: 26

Lifting STR 1 100 lbs

DODGE (AGL) 4 (DC 14) PARRY (FGT) 4 (DC 14) FORTITUDE(STA) 2 TOUGHNESS(STA) 2 WILL (AWE) 1
Defense Cost: 4
Offense:

Unarmed
+2 Close, Damage 1 .357 SIG +3 Ranged, Damage 3

INITIATIVE +2

Acrobatics -- 2 -- Athletics 2 1 1 Close Combat 2 2 -- Deception 4 2 2 Expertise
Criminology 3 1 2 Insight 3 1 2 Intimidation 2 2 -- Investigation 4 1 3

Perception 5 1 4 Persuasion 4 2 2 Ranged Combat
.357 SIG 3 2 1 Sleight of Hand -- 2 -- Stealth 5 2 3 Technology -- 1 -- Treatment -- 1 -- Vehicles -- 2 --
Skills Cost: 10
Notes:

Animal Empathy Contacts

Equipment 2

Language (Paw Sign Language)
Advantages Cost: 5
Powers Cost: 0
Devices Cost: 0
Total Cost: 45
Base Points: 45 ExP Spent: 0 Total Points: 45
Equipment:

.357 SIG: Ranged Damage 3 6 SCMI-issued Savantphone 2
Complications:
Caretakers - While Boyd is Rusty's primary assistant, Boy is the field name given to whichever handler happens to be aiding the Dalmation Detective at the time.
Loyalty - The caretakers are devoted to the care and well-being of the Dalmation Detective and goals of the SCMI.

The Boy was created and designed by Doug Zeitlin. He is an NPC.

© Copyright 2023, 2024 - Douglas S. Zeitlin, James E. Caswell

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Last updated on 21 April 2024