Good Vision: Senses 1 (Extended Sight) 1
Cool Mode: Enhanced Advantages (Attractive 2, Fascinate, Luck)* 4 58
Cool Body: Enhanced Traits (+3 STA, +3 AGL, +3 FGT, +5 PRE, 44
+3 Dodge & Parry, +4 Will, +3 Deception, +3 Intimidation,
+3 Persuasion, +3 Streetwise
Cool Under Fire: Protection 3, Impervious Toughness 7 10
Coolness du Jour: Variable 11 (55 pts.), really slow action 55
Spider-Guys Are Cool:
Propotionate Abilities are Cool: +7 Strength, +7 Fight, -2 Parry,
+3 Aility, +2 Dodge, +1 Acrobatics, +1 Perception
Spider Line: Elongation 6, Feature: Can be targeted without
hitting Mr. Cool, Limited: Does't Improve Grab
Spider Movement Array
Spider Crawl AE: Movement 2 (Wall-Crawling, Full Speed)
Spider Jump AE: Leaping 4
Web-Swinging AE: Flight 5, Limited (Cannot go more than 450'
from swingpoints, Foulable swingline may be targeted)
Web 'em Up: Snare 8, close
Speed Is Cool:
Cool Quickness: Quickness 8
Speed Effects: Movement 3 (Speed Tricks)
Zoom!: Speed 12, +5 Dodge & Parry
Speed Advantages: Accurate Attack, All-Out Attack, Close Attack,
Defensive Attack, Evasion 2, Improved Disarm, Improved
Initiative 6, Improved Trip, Instant Up, Interpose, Move-By
Action, Power Attack, Quick Draw, Takedown 2, Uncanny Dodge
Speed Attack Array
Rapidfire Punches AE: STR-based Damage 3, Multiattack,
Accurate 5, Penetrating 4, Improved Critical
Hit Everyone AE: STR-based Burst Area Damage 5, Selective
Vibration Trick AE: Insubstantial 3 (Energy)
Energy Manipulation is Cool:
Cool Energy Beams: Ranged Damage 12
Cool Energy Burst: Burst Area Ranged Damage 9
Having A Force Field is Cool: Protection 5
Too Cool to Walk: Flight 8
Cool Energy Advantages: Accurate Attack
Strong Guys Are Cool:
Cool Strength: +9 STR, +6 STA, -1 Dodge & Parry, Close Attack 4
Cool Air: Leaping 7
Cool Constitution: Immunity 10 (Life Support), ½ Effect
Cool Enough to Take it on the Chin: Impervious Toughness +6
Cool Lifting: +4 STR, Limited to Lifting
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