Aces
MR. COOL

NAME : Dr. Joseph Coloski, PhD IDENTITY : Public OPERATIONS : Las Vegas, NV, USA POWER LEVEL : 10 PLAYER : Luke "EvilLuke" McClung
Mr. Cool

STRENGTH 1+ STAMINA 1/4 AGILITY 2/5 DEXTERITY 2 FIGHTING 2/5+ INTELLECT 1 AWARENESS 1 PRESENCE 0/5
Abilities Cost: 20
 Lifting STR 1/8/10 
 100 lbs. - 25 tons


Impervious
ignores up to 4




* - without
Defensive Roll

DODGE (AGL) 2/8 (DC 18) PARRY (FGT) 2/8 (DC 18) FORTITUDE(STA) 2/5 TOUGHNESS(STA) 4/7 WILL (AWE) 1/5
Defense Cost: 1
Offense:

Unarmed
+5 Close, Damage 1

INITIATIVE +5

Acrobatics -- 5 -- Athletics 12 8 4 Unarmed Combat 5 5 -- Deception 10/15 5/3/5 2 Expertise
Streetwise 8 1/3 4 What's Cool 10 1 9 Insight 1 1 -- Intimidation 10 5/3 2

Investigation -- 1 -- Perception 3 1 2 Persuasion 10/15 5/3/5 2 Ranged Combat 2 2 -- Sleight of Hand -- 2 -- Stealth 5 5 -- Technology 3 1 2 Treatment -- 1 -- Vehicles 3 2 1
Skills Cost: 14 Notes: Retirement is cool. No powers are active beyond cool mode at present.

Beginner's Luck Luck 4+1*

Benefit 2 (Wealth 2) Equipment 1

Attractive 2* Fascinate (Persuasion)*
Advantages Cost: 8

Good Vision: Senses 1 (Extended Sight) 1 Cool Mode: Enhanced Advantages (Attractive 2, Fascinate, Luck)* 4 58 Cool Body: Enhanced Traits (+3 STA, +3 AGL, +3 FGT, +5 PRE, 44 +3 Dodge & Parry, +4 Will, +3 Deception, +3 Intimidation, +3 Persuasion, +3 Streetwise Cool Under Fire: Protection 3, Impervious Toughness 7 10 Coolness du Jour: Variable 11 (55 pts.), really slow action 55 Spider-Guys Are Cool: Propotionate Abilities are Cool: +7 Strength, +7 Fight, -2 Parry, +3 Aility, +2 Dodge, +1 Acrobatics, +1 Perception Spider Line: Elongation 6, Feature: Can be targeted without hitting Mr. Cool, Limited: Does't Improve Grab Spider Movement Array Spider Crawl AE: Movement 2 (Wall-Crawling, Full Speed) Spider Jump AE: Leaping 4 Web-Swinging AE: Flight 5, Limited (Cannot go more than 450' from swingpoints, Foulable swingline may be targeted) Web 'em Up: Snare 8, close Speed Is Cool: Cool Quickness: Quickness 8 Speed Effects: Movement 3 (Speed Tricks) Zoom!: Speed 12, +5 Dodge & Parry Speed Advantages: Accurate Attack, All-Out Attack, Close Attack, Defensive Attack, Evasion 2, Improved Disarm, Improved Initiative 6, Improved Trip, Instant Up, Interpose, Move-By Action, Power Attack, Quick Draw, Takedown 2, Uncanny Dodge Speed Attack Array Rapidfire Punches AE: STR-based Damage 3, Multiattack, Accurate 5, Penetrating 4, Improved Critical Hit Everyone AE: STR-based Burst Area Damage 5, Selective Vibration Trick AE: Insubstantial 3 (Energy) Energy Manipulation is Cool: Cool Energy Beams: Ranged Damage 12 Cool Energy Burst: Burst Area Ranged Damage 9 Having A Force Field is Cool: Protection 5 Too Cool to Walk: Flight 8 Cool Energy Advantages: Accurate Attack Strong Guys Are Cool: Cool Strength: +9 STR, +6 STA, -1 Dodge & Parry, Close Attack 4 Cool Air: Leaping 7 Cool Constitution: Immunity 10 (Life Support), ½ Effect Cool Enough to Take it on the Chin: Impervious Toughness +6 Cool Lifting: +4 STR, Limited to Lifting
Powers Cost: 114

Really Cool Shades: Immunity 5 (Visual Sensory Effects, 3 Despite being an external object, Mr. Cool somehow never looses these)
Devices Cost: 3 Total Cost: 160 Base Points: 160 ExP Spent: 0 Experience Points Total: 3 Total Points: 160 Equipment:

Commlink 1
Complications:
The Cool One - Mr. Cool must do the "cool" thing, even if its the wrong thing for the moment.
Amnesiac - Mr. Cool is unable to remember his life as Joseph Coloski when in his superhero form.
Power Loss - Joseph is unable to consciously access his powers unless transformed into Mr. Cool.

Mr. Cool was created, designed and played by EvilLuke. The character is retired in the present campaign timeframe.

© Copyright 2003, 2024 - Luke Prescott McClung

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Last updated on 24 February 2024