Built for the Ocean Depths: Immunity (Drowning, High Pressure, Cold); 22
Senses 4 (Darkvision, Ultra-Hearing, Extended Hearing);
Movement 1 (Environmental Adaptation-Underwater); Protection 2;
Density Growth 1, permanent; Impervious Protection 9
Enhanced Constitution: Immunity 2 (Disease, Poisons); Regeneration 1 3
Heat Exhanging Skin: Concealment 1 (Infrared), Partial, Permanent 1
Movement Array 11
AE Aquatic Athleticism: Swimming 6; Leaping 4 10
AE Land Movement: Speed 4; Leaping 6 1
Other Powers Array 10
AE Extra Lifting: Enhanced Strength 6, Only for lifting 6
AE Aquatic Pushing: Enhanced Strength 12, Only for lifting, only 1
while swimming (May push 400 ktons through the water)
AE Athletics Boost: Leaping 3 (stacks w/Land jumping; stacks w/Aquatic 1
jumping; Speed 3 (stacks w/Speed; stacks w/Swimming)
AE Supercavitation: Swimming +6 (stacks w/Swimming) 1
AE Air Travel: Air Surfing: Flight 4, Gliding; 1
Hydomissile: Flight 10, Fades, can only be used immediatly after
Supercavitation, VERY limited directional control, resets by
re-entering water (can go about 8 miles over 10 rounds)
Air Surfing: Flight 4, Gliding
Mental Powers Array 32
AE Mind Blast: Perception Area Damage 7, Selective, vs Will 28
AE Mind Burst: Perception Area Damage 9, vs Will 1
AE Mental Telepathy: Comprehend 4 (language is understood, can 1
undertand language, and is understood by animals, Resisted
by Will; Communication 3 (Mental, small nation), Area
AE Mind Probe: Mind Reading 12, Subtle 1, Insidious, Split 2 1
(Mind Reading 6 vs 2 targets or Mind Reading 4 vs 3)
AE Mental Control: Mind Control 7 1
Fisticuffs Array 3
AE Underwater Punch: STR-based Damage 2, Inaccurate, Improved 2
Critical 1
AE Wild Punch: STR-based Damage 4, Inaccurate 2 1
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