Equipment and Hyper Skills: Variable 2, free action, limited to 14
equipment or powers defined as hyper skills
Unarmed Martial skill: Multiattack on 3 STR, Improved Critical +2 [5]
Weapon Martial skill: Multiattack on 3 STR and up to +2 damage [5]
Karate: Multiattack on 3 STR, Improved Critical 1, Accurate [5]
Power Punch: STR-based Damage 2, Improved Critical 3 [5]
Power Kick: STR-based Damage 4, Inaccurate 1, Improved Critical 2 [5]
Super Stealth: Concealment 10, partial, passive [5]
I Hate It When She Does That: Teleport 3, subtle 2, limited to places [5]
she could get to unimpeded normally
Focussed Detection: Insight +5; Perception +5 [5]
Focussed Forensics: Exp: Criminology +6; Investigation +3; Insight +1 [5]
Guardian Armor: Protection +3; Impervious Toughness +4; Parry -3; [0]
Agility -1; Dodge -2
Guardian Pistol: Ranged Damage 4, Unreliable (5 uses), Feature: Twist [5]
of the barrel will alter the rifling
Crowd Control: STR-based Damage 1, Selective Shapeable Area on 4 Damage [5]
(3 STR included), requires Move-By Action, and a Movement Action
Speak the Lingo: Comprhend 3, read, speak, and understand all languages, [3]
limited to those used by immigrant groups in L.A.
Breath Control: Fortitude +2; Immunity 6 (Suffocation, Starvation & [5]
Thirst, Poison, Environmental Heat & Cold), ½ effect
Concentrated Mental Defense: Will +2; Immunity 5 (Mind Reading), ½effect [5]
Focus on Balance: Acrobatics +8; Stealth +2 [5]
Escape Artistry via Muscle Control: Inusbstantial 1, Activation 2, [2]
limited: not completely fluid
G-Bomb: Burst Area 2 Damage 11, Unreliable (2 use), Triggered 1, Easily [5]
Removable, Limited: Guardian takes damage from it if in range
Lightning Reflexes: Enhanced Advantages 5 (Improved Initiative 5) [5]
Fast Runner: Speed 2 [5]
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