The White Knights
HAM MULLIGAN

NAME : Hamish Mulligan IDENTITY : Not Secret OPERATIONS : Northalsted, Chicago, IL, USA [Earth-W] POWER LEVEL : 12 PLAYER : Ken Hallaron
Ham Mulligan

STRENGTH 5 STAMINA 5 AGILITY 9 DEXTERITY 1 FIGHTING 9 INTELLECT 3 AWARENESS 5 PRESENCE 3
Abilities Cost: 80
 Lifting STR 5/21 
 1600 lbs./50 ktons 


Running SPD 11
4000 mph


Regenerate
every .7 rounds
(in array)



* - without
Defensive Roll

DODGE (AGL) 9 (DC 19) PARRY (FGT) 9 (DC 19) FORTITUDE(STA) 8 TOUGHNESS(STA) 7/5* WILL (AWE) 9
Defense Cost: 7
Offense:

Unarmed
+11 Close, Damage 5 or 13 Speed Punch +17 Close, Damage 7, multiattack Visible Beams +9 Ranged, Damage 15 Heat Beams -- Ranged, Damage 11, Perception

INITIATIVE +13
Notes: Type/amount of Defenses varies by Effect; below are Ham's defenses Invulnerability DODGE & PARRY: 4 (DC 14) TOUGHNESS: 20/18* w/o Def. Roll Ultra Strength DODGE & PARRY: 10 (DC 20) TOUGHNESS: 14/10* w/o Def. Roll Ultra Speed DODGE & PARRY: 15 (DC 25) TOUGHNESS: 9/7* w/o Def. Roll Burn Vision DODGE & PARRY: 12 (DC 22) TOUGHNESS: 7/5* w/o Def. Roll

Accurate Attack Agile Feint All-Out Attack Assessment Beginner's Luck Close Attack 2 Connected Defensive Attack

Defensive Roll 2 Diehard Evasion 2 Great Endurance Improved Defense Improved Grab Improved Hold Improved Initiative Improvisation 2

Languages 3 (French, German, Italian, Spanish) Lionheart Luck 6 Move-By Action Power Attack Seize Initiative
Advantages Cost: 34
Notes:

Acrobatics 10 9 1 Athletics 10 5 5 Close Combat 11 9/2 -- Deception 10 3 7 Expertise -- 3 -- Streetwise 4 3 1 Insight 8 5 3 Intimidation 12 3 7 Investigation 6 3 3

Perception 8 5 3 Persuasion 10 3 7 Ranged Combat 1 1 -- Sleight of Hand 4 1 3 Stealth 15 9 6 Technology 4 3 1 Treatment 4 3 1 Vehicles -- 1 --
Skills Cost: 24

Mutant Powers Array 52 AE Invulnerability: Protection 6; Immunity 10 (Life Support); 47 Immunity 20 (other Fortitude Effects), ½ Effect; Enhanced Trait 4(+7 Stamina, -5 Dodge, -5 Parry); Impervious Toughness 17 AE Burn Vision: Immunity 10 (Fire & Heat), ½ Effect; Enhanced 1 Trait 6 (+3 Dodge, +3 Parry); Heat Vision Array AE Infrared Beam: Ranged Damage 11, Perception, Subtle; AE Missile Melting: Deflect 17 AE Visible Beam: Ranged Damage 15, Accurate 4 AE Ultra Resurrection: Immortality 17 (after 30 seconds); 1 Regeneration 13 (1 every round, +1 on every 3rd) AE Ultra Senses: Senses 8 (Accurate Hearing, Ultra-Hearing, 1 Entended Hearing 3); Auditory Communication 2; Illusion 9 (Affects Hearing); Senses 21 (Low-Light Vision, Infravision, Microscopic Vision 4, Extended Vision 8 [-1 per 189k miles], Ultravision) AE Ultra Speed: Speed +11; Quickness 8; Enhanced Defenses 14 1 (+6 Dodge, +6 Parry, Defensive Roll 2); STR-based Damage 2 (Accurate 3, Multiattack 7) AE Ultra Strength: Enhanced STR 8; Power-Lifting 8; +7 STA, 1 +1 Dodge & Parry, Impervious Toughness 5
Powers Cost: 52
Devices Cost: 0
Total Cost: 197
Base Points: 192 ExP Spent: 5 Experience Points Total: 7 Total Points: 197
Equipment:
Ham Mulligan being f*cking stupid. Complications:
Power Complication - Ham rarely uses more than 2 ranks of Microscopic or 4 ranks of Extended with his Ultra Vision to avoid headaches that come with information overload.
Persecution - On top of being a metahuman where supers were hunted, Ham is also a gay, Scottish man; he knows what its like to be hated.
Enemies - It's not paranoia if the world really is out to get you. John Javert took Ham's disappearance from the morgue personally and was supposedly out to get Ham (then known as Prisoner 2461).
Responsibility - Ham feels he must use his powers to help society despite society's views of him.
Quirk - Ham feels that dressing-up and drawing attention to oneself, when the world wants you dead, is just f---ing stupid.
Pardoned - Ham Mulligan has received a presidental pardon for his "criminal" activities.

Ham Mulligan was created, designed and played by Ken Hallaron.

© Copyright 1991, 2024 - Kenneth G. Hallaron

Go to Hamish's Earth-K and Earth-F counterparts

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Last updated on 6 June 2023