THE MINIMEN
NAME : varies
IDENTITY : Not Public
OPERATIONS : The Time Stream
POWER LEVEL : 7
PLAYER : non-player character
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STRENGTH 2
STAMINA 3
AGILITY 3
DEXTERITY 1
FIGHTING 2
INTELLECT 0
AWARENESS 2
PRESENCE 0
Abilities Cost: 26
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Lifting STR 2
200 lbs.
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DODGE (AGL) 11 (DC 21)
PARRY (FGT) 11 (DC 21)
FORTITUDE(STA) 3
TOUGHNESS(STA) 3
WILL (AWE) 3
Defense Cost: 2
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Offense:
Unarmed +5 Close, Damage 2
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INITIATIVE
+3
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Acrobatics 5 3 2
Athletics 5 2 3
Unarmed Combat 5 2 3
Deception 0 0 --
Expertise -- 0 --
Insight 2 2 --
Intimidation 0 0 --
Investigation 0 0 --
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Perception 4 2 2
Persuasion 0 0 --
Ranged Combat 1 1 --
Sleight of Hand 1 1 --
Stealth 20 3/16 1
Technology 2 0 2
Treatment 0 0 --
Vehicles 2 1 1
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Skills Cost: 7
Notes:
Beginner's Luck
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Benefit (Cipher)
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Jack-of-All-Trades
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Advantages Cost: 3
Invisible: Concealment 2 (Sight), Permanent 4
Very Small People: Shrinking 16, -4 size catagories, Normal STR, 48
Permanent
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Powers Cost: 52
Total Cost: 90
Base Points: 90
ExP Spent: n/a Experience Points Total: n/a
Total Points: 90
Complications:
Identity - The Minimen are often mistaken for "imaginary friends" of the General Practitioner.
Loyalty - The Minimen are fanaticly loyal to the General Practitioner for saving their planet's population. As such, they would follow him anywhere and make the untimate companions.
The Minimen were created and designed by Jim Caswell. They are NPCs.
© Copyright 1975, 2023 - James E. Caswell
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Last updated on 3 May 2016